Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  1. Project Result 4
  2. 8 - Guide: Mastering Effective Distance Learning

Module 2: Methods of implementing distance learning

As seen in Module 1, distance learning presents unique challenges for which teachers need to be prepared. These challenges can become major challenges, as distance learning is a completely different environment from face-to-face teaching. Here we will explore the different possible scenarios and combinations of distance learning.

Before starting this module we suggest that you reflect on the following:

  • What scenarios are possible in an online class?

  • Can an online class be combined with a face-to-face class?

  • Can students do both contexts (face-to-face and online) at the same time and in different sessions?

To try to answer these questions we ask ourselves as teachers to better understand online learning and distance learning. The first step is to have a clear understanding of the concepts and educational scenarios.Presented below is an outline outlining distinct scenarios for enhanced clarity, subsequently followed by an in-depth elaboration of each of these scenarios.

First of all, education delivery methods can be categorized into two main approaches: face-to-face, which involves in-person interactions between instructors and students, and non-face-to-face, which encompasses distance or partially distant learning. Non-face-to-face education traditionally took the form of correspondence courses with physical study materials, but in contemporary contexts, it often refers to online learning. This mode allows students to engage with educational content and interact with instructors remotely, providing flexibility in scheduling and location. Within non-face-to-face education, we find several approaches:

  • Synchronous Learning: Real-time interaction between instructors and students using tools like video conferencing. Example: Live virtual lectures with interactive discussions. Additionally, a synchronous scenario where some of the students of a group attend face-to-face and some attend online is called Hybrid Learning. Example 1: Due to COVID-19, in some countries there were restrictions on the number of students who could attend face-to-face classes. So, for example, half of the students in a class attended face-to-face and the other half attended online via a camera and microphone in the classroom. In the following session or week, the students alternated. Example 2: Learners attend a lecture synchronously, either in person or online from anywhere in the world thanks to technology.

  • Asynchronous Learning: Self-paced learning where students access pre-recorded materials and complete assignments on their schedule. Example: Watching recorded lectures and submitting assignments within a given timeframe.

  • Blended Learning (sometimes called Hybrid Learning): Combination of traditional face-to-face instruction and online elements to create a balanced learning experience. Example: Attending in-person classes supplemented by online discussions and activities. A particular and well-known approach of Blended Learning is the Flipped Learning/Classroom: Pre-recorded content is consumed outside of class, and face-to-face class time is devoted to interactive activities and discussions. Example: Watching video lectures at home and participating in group discussions and problem-solving during face-to-face class sessions.

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Last updated 1 year ago