Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  • Agile Learning Rituals: The Change Up Process
  • Agile Learning Rituals: The Community Mastery Board
  • Agile Learning Rituals: The Community Mastery Board (Example)
  • Agile Learning Rituals: The Task Management Process
  • Agile Learning Rituals: The Kanban Board
  • Agile Learning Rituals: The Kanban Board (Example)
  • Agile Learning Rituals: The Gameshifting Process
  • Agile Learning Rituals: The Gameshifting Board
  • Agile Learning Rituals: The Gameshifting Board (Example)
  • Agile Learning Rituals: Hand Signals
  • IMPRINT

2 - Video Tutorials: Agile Teaching Techniques

PreviousInterview with Willy Wijnands, Cofounder eduScrumNext3 - Guide: Implementing VR/XR in Team-Based Education

Last updated 1 year ago

The suite of videos presented here encompasses an array of essential topics in agile methodologies and collaborative learning practices. These concise yet comprehensive videos delve into the realm of agile concepts, exploring diverse tools and strategies that foster effective communication, streamline decision-making, and enhance group dynamics.

From the utilization of hand signals to the intricate dynamics of Kanban boards, these videos offer practical insights and actionable techniques for optimizing team productivity, refining group interactions, and promoting agile principles in various settings. Whether it's employing visual aids like game shifting boards or harnessing the power of non-verbal cues, these videos serve as a valuable resource for those seeking to elevate their collaborative endeavors and navigate agile methodologies with finesse and efficiency.

Agile Learning Rituals: The Change Up Process

The video introduces the concept of "change up process" where regular meetings are transformed into intentional gatherings focused on collective governance. These meetings, occurring weekly or less frequently, involve the whole community in shaping the culture based on shared values. They utilize a Community Mastery Board to address issues, brainstorm solutions, and test changes for a trial period to improve community well-being.

Agile Learning Rituals: The Community Mastery Board

The video introduces the Community Mastery Board, a visual tool for change meetings that helps groups shape their culture. It tracks progress, showcases issues, and displays solutions being tested. It's versatile for any group, highlighting awareness, problems, future goals, and implementation stages. The video suggests ways to streamline meetings and emphasizes manageable changes and making mastered agreements visible for new members' integration.

Agile Learning Rituals: The Community Mastery Board (Example)

The video demonstrates using the Community Mastery Board through four columns: awareness, solutions, practicing, and integrated practices. It illustrates an example where a team faces unequal work distribution. They shift the focus towards desired fairness, propose solutions, and test them for a week. If successful, the solutions move to the practicing column, then integrated as part of their culture. If not, they revisit the issue, propose new solutions, and repeat the process.

Agile Learning Rituals: The Task Management Process

The video discusses the Agile task management process, which streamlines task management for individuals and groups, enabling efficient planning, adaptation, and reduced task dependency. It's applicable broadly, fostering productivity and decentralization. It also explains the Agile learning cycle's stages: intention creation, reflection, sharing, and creation, emphasizing goal-setting, learning assessment, and sharing experiences for feedback and value demonstration.

Agile Learning Rituals: The Kanban Board

The video introduces Kanban boards, a tool for tracking intentions, progress, and achievements through columns like backlog, doing, and done using sticky notes or cards. It reduces the need for status meetings by visually conveying work status and improves collaboration. Teams prioritize and visualize daily intentions, fostering efficient work management and accountability. Kanban emphasizes visualizing and limiting work in progress, aiding focus and effective time management, whether used physically or digitally through platforms like Trello.

Agile Learning Rituals: The Kanban Board (Example)

The video uses a digital Kanban board to plan a beach trip, with columns for backlog, ready, doing, and done. Tasks include creating a poll, van preparation, hotel research, food preparation, and reservations. Tasks move through stages based on readiness and dependencies. It demonstrates the board's role in collaborative project management, simplifying its principles while acknowledging that real projects can be more complex.

Agile Learning Rituals: The Gameshifting Process

The video explores the game shifting process and board, focusing on intentionally changing group patterns to enable diverse engagement and outcomes. It addresses how these methods counteract default group dynamics, allowing for clearer communication, defined roles, and inclusive participation, fostering a sense of belonging and reducing frustration within the group.

Agile Learning Rituals: The Gameshifting Board

The Game Shifting board clarifies social rules and fosters adaptability in meetings. It helps diverse groups manage dynamics by offering customizable options across categories like time, intention, interaction style, room setup, and roles. It's especially helpful for individuals navigating social cues, like those with autism, reducing stress by providing flexible choices for different meeting scenarios.

Agile Learning Rituals: The Gameshifting Board (Example)

The video clarifies how a group utilized the Game Shifting board to adjust their meeting format based on their evolving intentions. It demonstrates how they transitioned from a free-flowing brainstorming session to a structured decision-making process within a limited timeframe for planning a field trip. The board allowed them to adapt their discussion style to meet their specific needs and intentions at different stages of the meeting.

Agile Learning Rituals: Hand Signals

The video explains hand signals used in agile learning and methodologies to improve group communication and decision-making. It covers signals like agreement, disagreement, proposing changes, regaining focus, seeking clarification, and expressing gratitude. These signals aid in smoother meetings, better understanding, and fostering a positive team environment. The video encourages creating new signals based on group needs.

IMPRINT

Editors/Partners: CollectiveUP (BE), Fundación Universidad Francisco de Vitoria (SP), RHIZO School (BE), Metropolia University of Applied Sciences (FI).

Authors: Liliana Carrillo (CollectiveUP), Ruben Alvarado (CollectiveUP), Chrysanthi Katrini (CollectiveUP), Juan Fraile (UFV), Daniel Orgaz-Rincón (UFV), Paula Esteban-Manrique (UFV), Joos Van Cauwenberghe (RHIZO), Petra Lassenius (Metropolia University).

Translation: Dutch version by Joos Van Cauwenberghe (RHIZO), Finnish version by Petra Lassenius (Metropolia University), and Spanish version by Juan Fraile (UFV), Daniel Orgaz-Rincón (UFV) & Paula Esteban-Manrique (UFV).

The project "Augmented Agile teamwork for hybrid learning at Schools” (2021-1-BE02-KA220-SCH-000027889) is co-funded by the Erasmus+ Programme of the European Union. The views expressed in the working papers, deliverables and reports are those of the project consortium partners. These views have not been adopted or approved by the Commission and should not be relied upon as a statement of the Commission’s or its services’ views. The European Commission does not guarantee the accuracy of the data included in the working papers and reports, nor does it accept responsibility for any use made thereof.

We suggest citing this report as follows: Carrillo, L., Alvarado, R., C., Katrini, C., Fraile, J., Orgaz-Rincón, D., Esteban-Manrique, P., Van Cauwenberghe, J., & Lassenius, P. (2023). Video Tutorials: Agile Teaching Rituals. Augmented Agile teamwork for hybrid learning at Schools (AgileXR).

This publication (in English, Finnish, Dutch and Spanish) and other publications and tools produced by the project can be downloaded free of charge from:

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit

https://agilexr.eu/
https://agilexr.eu/
http://creativecommons.org/licenses/by-sa/4.0/