Agile XR
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  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
      • Results and discussion
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
  • Translations
    • 12 - Multilingual Publication Translations
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  1. Project Result 4
  2. 11 - Report: Evaluating Agile and VR/XR Teaching Pilots

Introduction

The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)Project Result 4: Pilot and Impact Evaluation and Lessons LearnedBrief Theoretical FrameworkPilot Teaching Experiences in the AgileXR Project
Previous11 - Report: Evaluating Agile and VR/XR Teaching PilotsNextThe project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)