Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  1. 1 - Guide: Agile Teamwork in Web-Based Learning
  2. Chapter 3 - Agile practices for project-based learning
  3. 3.3 Collaborative Learning and Projects

3.3.5 Project closing

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Last updated 1 year ago

In the Agile educational framework, closing a sprint, or "educational iteration," is a crucial step to keep teaching and learning processes flexible and responsive. Here's how Agile principles apply to closing a sprint in schools.

Sprint review

In the eduScrum framework, at the end of an educational iteration, teachers and students conduct a sprint review. During this review, they collectively evaluate the progress made during the learning cycle. Students reflect on their learning experiences, and together with the teachers assess whether the educational objectives were achieved. This review process is similar to inspecting the increment in Agile terms.

Have a look at the for a sprint review and adapt it to your class needs.

In the Agile Learning Centers, there is no formal sprint review neither a sprint retrospective as students follow a pure self-directed learning approach with no educational iterations. But, there are daily opening and closing meetings that enable a close follow up of the learning experience; and there is a weekly change up meeting that uses a Community Mastery Board as a tool to foster a culture of change and incremental improvement, a type of sprint retrospective process.

Sprint retrospective

It is a different type of sprint review that focuses on the team and group interactions.

In eduScrum, each educational sprint ends with a retrospective to evaluate what worked well for the team, what things could be improved in the group interactions and way of working.

Have a look at the for a and adapt it to your class needs.

In the Agile Learning Centers, as mentioned before, there is no educational sprint, and therefore no official sprint retrospective, but the group spirit is not forgotten and a change up meeting is held every week to co-create the culture of the school and look together at the things that are working well or not and find solutions to the potential challenges. The change up process is supported bye the Community Mastery Board, which is a tool that visually captures the thoughts, needs, and reflections of the community, promoting collaboration and problem-solving. It raises awareness, identifies needs, and encourages reflection, fostering a shared understanding of challenges and opportunities. By facilitating collective brainstorming and accountability, it generates solutions and ensures a responsive and inclusive learning environment.

  1. Feedback gathering and adaptation: Agile in education emphasizes the importance of feedback loops. Teachers actively gather feedback from students, parents, and colleagues to inform their teaching methods and curriculum choices. This feedback-driven approach allows educators to adapt their practices to better meet the evolving educational needs and preferences of their students, mirroring the Agile principle of customer collaboration.

  2. Goal setting for the next iteration: As one educational iteration closes, educators and students collaboratively set goals for the next cycle of learning. These goals align with academic achievements, personal growth, or specific skills development, exemplifying the Agile principle of responding to change. Goal setting ensures that each iteration has a clear purpose and direction.

Closing educational projects in Agile for schools involves several key actions inspired by Agile project management principles.

By incorporating Agile principles into education, schools and educators can enhance adaptability, responsiveness, and collaboration. This ensures that closing sprints or projects becomes an integral part of the educational journey toward continuous improvement and student success. Agile education fosters an environment where both students and teachers can thrive and adapt to the evolving needs of modern education.

And there we go, … the Agile learning cycle starts again, … until we have the result or deadline as agreed with the teacher and students.

Have a look at the following articles for more information about the and use of the .

Videos of the project result 1 for the Erasmus+ :

Gratitude circles and recognition: Closing an educational iteration provides an opportunity to express gratitude and recognition. Teachers acknowledge their students' dedication and hard work, while students appreciate their teachers' efforts in creating engaging and effective learning experiences. and play a role in these expressions of appreciation, fostering the Agile value of individuals and interactions.

Have a look at the for weekly kanban and retrospective and adapt them to your classroom needs.

change up meeting
community mastery board
project AgileXR
Gratitude circles
thank-you notes
Mural templates
Closing a project
Closing a sprint
Mural template
Mural template
sprint retrospective
Sprint retrospective
The project closure process
The Community Mastery Board
The Change Up Process
The Community Mastery Board (Example)