Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  1. Project Result 4
  2. 11 - Report: Evaluating Agile and VR/XR Teaching Pilots

Conclusions

Based on the comprehensive findings of this research and report, we can draw several key conclusions that have significant implications for the field of education, particularly in the context of distance and hybrid teaching environments.

Firstly, our report illustrates that student engagement in educational activities is not significantly influenced by gender, educational level, or socio-economic background. This universality suggests that well-designed teaching activities can effectively cater to a diverse student population. The preference for single-session activities over multi-session projects indicates a higher engagement in focused, concise educational interventions. Such insights are crucial for educators aiming to design effective and inclusive learning experiences.

Secondly, the similar levels of engagement with different technological tools, like Virtual Reality (VR) and Web-based technologies, point to an essential aspect of educational technology integration. It's not the type of technology that matters most, but how it is implemented within the educational context. Effective pedagogical use of technology, integrated thoughtfully into the curriculum, can enhance student engagement and learning outcomes.

Thirdly, the findings highlight the importance of addressing diverse learning needs, especially for students with special educational needs (SEN) and those from varying socio-economic backgrounds. Tailored teaching strategies that are inclusive and responsive to these diverse needs can significantly improve educational experiences, underscoring the need for personalized and adaptive teaching methods.

Furthermore, the report sheds light on factors influencing motivation, teamwork, and self-regulated learning. The variance in motivation levels across different genders and educational levels suggests the need for differentiated teaching strategies. The emphasis on collaborative work and effective communication, particularly using web-based technologies, highlights the importance of these skills in modern educational settings. Also, the positive impact on self-regulated learning points towards the benefits of teaching methods that encourage autonomy and self-directed learning.

To support educators in implementing these findings, the AgileXR project website serves as a valuable resource. It offers additional materials with concrete keys to implement active methodologies in distance and hybrid teaching. Educators can find a tool to select appropriate web-based technological tools to enhance engagement, collaboration, and formative assessment in online or hybrid classes. The website not only suggests the best technological tools, in our opinion, but also provides guidance on their pedagogical use. It includes ideas and specific generic examples that teachers can incorporate into their practices, regardless of their subject or educational level.

For instance, an educator looking to enhance collaborative learning in a virtual environment might find strategies on the AgileXR website for using web-based platforms to facilitate group projects or discussions. The site could offer a generic example, such as using a specific collaborative tool for a group research project, complete with step-by-step instructions on setting up the project, guidelines for student collaboration, and methods for providing formative feedback.

In conclusion, this research offers valuable insights into enhancing student engagement, motivation, and learning in diverse educational settings, particularly in the context of distance and hybrid teaching. The AgileXR project website stands as a comprehensive resource for educators seeking to apply these insights, offering practical tools and pedagogical strategies to effectively integrate technology and active learning methodologies into their teaching practices.

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Last updated 1 year ago