Agile XR
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  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learningchevron-right
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Educationchevron-right
    • 4 - Manual: Spatial.io for VR-Enhanced Teamworkchevron-right
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courseschevron-right
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learningchevron-right
    • 7 - Lesson Plan Templates for Online and Hybrid Learningchevron-right
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learningchevron-right
    • 9 - Reference Guide: EdTech Tools for Interactive Teachingchevron-right
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilotschevron-right
      • Introductionchevron-right
      • Aim of the report
      • Methodchevron-right
      • Results and discussionchevron-right
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendixchevron-right
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  1. Project Result 4chevron-right
  2. 11 - Report: Evaluating Agile and VR/XR Teaching Pilots

Appendix

Appendix 1. Pilot evaluation student questionnairechevron-rightAppendix 2. Pilot evaluation teacher questionnairechevron-rightAppendix 3. GDPR - Family authorisation for secondary school studentschevron-right
PreviousBibliographical referenceschevron-leftNextAppendix 1. Pilot evaluation student questionnairechevron-right