Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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On this page
  • Audience & Context
  • Online Teaching Experience Storyboard
  1. Project Result 3
  2. 7 - Lesson Plan Templates for Online and Hybrid Learning

LP3 - Intro Radioactivity - Higher Secondary Level

Lesson: Physics, Radioactivity and Radiation introduction

Audience & Context

Class/Course

Physics

Teacher Name

Created by Tom Beyen (RHIZO 1) & Joos Van Cauwenberghe (RHIZO 1)

Audience

Secondary school, fith year (students are 16 - 17 old)

Lessons Topics

  • Basic Concepts of Radioactivity: Understanding radioactivity and its types - alpha, beta+, beta-, and gamma radiation.

  • Historical Insights: Exploring the discovery of radioactivity with a focus on Marie Curie's contributions.

  • Radiation Types in Detail: Examining the properties and effects of alpha, beta+, beta-, and gamma radiation.

Learning Objectives

  1. Define Radioactivity: Explain the concept of radioactivity and differentiate between its various radiation types (alpha, beta, gamma).

  2. Recognize Historical Contributions: Understand the historical development of radioactivity research, emphasizing Marie Curie's role.

  3. Identify Radiation Characteristics: Describe the distinct properties and effects of alpha, beta+, beta-, and gamma radiation.

  4. Apply Knowledge Practically: Demonstrate understanding of radiation through interactive Phet Colorado simulations and handbook exercises.

Online Teaching Experience Storyboard

Flow
Timing
Description
Support Tools & Resources

OPEN

Hook/ Icebreaker/ Recap

5 min

  • Share a trivia question about radioactivity to engage students. Ask, "Who discovered radioactivity?" (Anticipated answer: Henri Becquerel, but leading to Marie Curie).

  • Poll via Zoom

Agenda

2 min

  • Outline the lesson's agenda:

    • History of the scientific field of radioactivity.

    • Different radiation types,

    • interactive demo,

    • individual Kanban exercises,

    • closing with a Kahoot quiz.

Google slides

PROCESS

Activate

5 min

  • Internet search

  • Ask students to briefly research and share one fact about Marie Curie in the chat.

  • Zoom chat

Content

10 min

  • Field of radioactivity

  • Presentation of a brief history of radioactivity.

  • Introduce the different types of radiation: alpha, beta+, beta-, and gamma using online Phet Colorado animation.

  • Google Slides

  • Phet Colorado animations.

Individual Work

15 min

  • Guide students to use Phet Colorado interactive demos to explore different radiation types. Encourage them to experiment with variables and observe effects.

  • Conduct exercises 1 - 5, p 168. Link solutions (pre-recorded videos in chat). Link to the mural with individual Kanban boards.

  • Students update their individual Kanban boards (To Do, Doing, Stuck, Done) based on their progress and learning. Facilitate peer Q&A in breakout rooms for those 'stuck'.

  • Phet Colorado

  • Handbook

  • Loom: Pre-recorded solution videos.

  • Mural with Kanban board (to do, doing, stuck, done).

  • One breakout room 'peer Q&A'.

CLOSE

Summary

3 min

  • Summarize key points of the lesson: Marie Curie's role in discovering radioactivity, types of radiation, and findings from the Phet simulations.

  • Recap Google Slides

Next Steps

1 min

  • Inform students about the next lesson's focus and any preparatory work or reading required.

  • Google Slides

Exit Ticket

  • Conclude with a short Kahoot quiz to assess understanding of the day's topics.

  • Kahoot link in zoom chat

Additional Notes:

  • Ensure to regularly engage with students via Zoom, encouraging questions and discussions.

  • Monitor Miro/Mural Kanban boards to track student progress and intervene when necessary.

  • Use the breakout room feature effectively for peer learning and to address specific queries.

  • Follow up with a summary email including key points and resources from the lesson.

PreviousLP2 - Planning Skills - Lower Secondary LevelNextLP4 - Berlin Wall - Upper Secondary Level

Last updated 1 year ago

Youtube video (from min 1 - min 3):

https://www.youtube.com/watch?v=M0uw4ZNpqcI