Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  1. 1 - Guide: Agile Teamwork in Web-Based Learning
  2. Chapter 3 - Agile practices for project-based learning
  3. 3.3 Collaborative Learning and Projects

3.3.4 Project performance/monitoring

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Last updated 1 year ago

Various methods are available to track project progress and assess the performance of individuals or groups during project execution. In Agile software development, techniques like are employed for daily task monitoring within sprints. These techniques are also utilized in schools, as explained in the preceding section. Additionally, performance assessment methods such as the and its counterpart, the , are employed in software development. When using the eduScrum methodology in schools, a is commonly utilized for similar purposes.

Project monitoring

Monitoring is an essential and recurring task that involves systematically gathering information from a project. It serves several important purposes, including documenting results, processes, and experiences, which can be used to guide decision-making and learning processes. Monitoring allows you to check the progress of your project against your plans and intentions, providing data that can be used for various purposes:

The board below shows how eduScrum monitors project-based learning. You can find such a board in its web-based form implemented in Miro:

Project performance

BurnDown and BurnUp charts serve as invaluable tools for tracking and managing progress in various academic projects and initiatives. These graphical representations allow educators and students to visualize the journey towards project completion.

A BurnDown chart illustrates the remaining work over time, helping to ensure goals are met within set timeframes.

Conversely, a BurnUp chart displays both completed work and additional requirements, offering a comprehensive view of project status and aiding in transparent communication and early issue detection. These tools are essential for effectively managing educational projects and fostering collaboration among stakeholders.

In the context of BurnUp chart, RunUp chart serves as a valuable tool for monitoring work planning progress. This chart features a graphical representation, with the number of available lessons displayed along the horizontal axis and the quantity of work completed along the vertical axis.

To estimate the overall volume of work, the team engages in a collaborative exercise known as "planning poker." In this process, each task is thoroughly discussed, and a specific number of points is assigned to each task, reflecting its scope and complexity. After tallying the points allocated to all tasks, the total workload becomes clear.

Subsequently, the team proceeds to create the RunUp Chart. This chart showcases the total points achieved on the Y-axis, while the X-axis represents the available lessons, meetings, weeks, and similar time increments. A line is drawn, extending to the end of the designated sprint, signifying the completion of all work.

By dividing the total points by the available lessons, the team gains insight into their work rate, referred to as "Velocity." This calculation offers a clear indication of the amount of work that needs to be accomplished in each lesson to ensure timely completion.

During the initial phase of each lesson, typically within the context of a stand-up meeting, tasks are declared as "Done." This update is promptly reflected on the RunUp Chart. This real-time visualization allows both the team and the teacher to gauge whether the project's progress aligns with the intended course, ensuring transparency and facilitating effective project management.

In Agile project management, project monitoring is an ongoing and iterative process aimed at tracking project progress and making necessary adjustments. Its goal is to ensure the project stays on course and meets stakeholder requirements. This process involves monitoring progress against the project plan, identifying and addressing issues or risks, and taking corrective actions when needed. uses various tools for monitoring, such as feedback loops, Gantt charts, work breakdown structures, issue logs, and sprint reviews.

In some Agile learning centers, students are required to engage in as part of their learning experience. This information is collected systematically and used for reflective purposes rather than for performance measurement. These centers emphasize self-directed learning and individual learning pathways, with no comparisons made between students. In contrast, at , monitoring may not occur daily, and information is collected at specific times with deadlines for presenting work. Monitoring in Freinet schools includes activities like regular project presentations, group governance meetings, and written text assignments, which may involve performance assessments like exams or other types of evaluations.

We encourage you to search for to support the Agile structures you want to build in your classroom, or for your own learning or the learning pathways of your students.

Agile project management has introduced a transformative approach to how teams plan and execute projects. It emphasizes flexibility, adaptability, and a strong commitment to delivering value. To ensure the success of Agile projects, it's essential to utilize effective tools and techniques, such as the , the and the .

Agile project management
daily blogging
Freinet schools in Belgium
web-based Agile resources
BurnUp chart
BurnDown chart
RunUp chart
Kanban boards
burn-down chart
burn-up chart
run-up chart
Project monitoring
eduScrum Educational Board
BurnDown chart
BurnUp chart
RunUp Chart
eduScrum Educational Board