Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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On this page
  • Purpose of the Distance Learning Course Plan
  • Target Audience
  • Our Approach
  • Guide Overview
  • Using This Guide
  • Imprint
  1. Project Result 3

5 - Workshop: Designing Blended Learning Courses

Dear Educator,

Welcome to our Distance Learning Course Plan Facilitation Guide, crafted to assist you in enhancing blended learning environments. This guide is your comprehensive roadmap for designing and implementing effective blended-learning strategies.

Purpose of the Distance Learning Course Plan

We aim to streamline the creation of student-centred blended learning experiences, combining online and in-person instruction. This guide provides a structured approach for teachers and teams, covering everything from initial design to implementing innovative instructional models seamlessly merging online and in-person learning.

Target Audience

This guide is intended for individual teachers looking to revitalize core subjects with blended learning. However, we advocate a collaborative approach at the teaching department level. Working together enhances support networks, ensures buy-in, and proactively includes more people in the change process.

Our Approach

We employ human-centred innovation and instructional design, influenced by our work with secondary school educators and expert partners in the Agile XR Project under the EU Erasmus+ programme. Our methodology focuses on student-centred learning, optimizing physical and digital spaces, leading to comprehensive instructional models and teaching strategies. ADD DOUBLE DIAMOND IMAGE

Guide Overview

This guide is structured to simplify the complex task of reimagining student-centred blended instructional practices. It breaks down the process into manageable workshop sessions, each focusing on different redesign aspects.

Session 1
Redesign Intentions Framing

Purpose

To create team-wide awareness and select initiatives for continuous blended teaching and learning improvement.

Method

Focus on student achievement challenges to identify design opportunities.

Outcome

Project Cards for each initiative outlining challenges, goals, scope, and context. These cards help assess each project's readiness and communicate ideas to others.

Participants

Individual teachers, teacher teams, educational leaders, etc.

Duration

3 hours

Don't want to start from a blank slate?

This guide is meant for complete course redesigns for blended learning. For those not seeking a total transformation, our 'Distance Learning Boost' offers a pathway to enhance existing courses gradually. Discover our 'Distance Learning Boost' facilitators guide

Using This Guide

Each session in this guide includes:

  • Required participants.

  • Step-by-step instructions.

  • The rationale behind each step.

  • Detailed exercise descriptions.

  • Expected results.

  • Recommended background information from other Agile XR project results.

Let’s embark on this journey to transform your teaching practices and create exceptional blended learning experiences!

Imprint

Editors/Partners: RHIZO School (BE), Fundación Universidad Francisco de Vitoria (SP), CollectiveUP (BE), Metropolia University of Applied Sciences (FI).

Authors: Joos Van Cauwenberghe (RHIZO), Juan Fraile (UFV), Daniel Orgaz-Rincón (UFV), Paula Esteban-Manrique (UFV), Liliana Carrillo (CollectiveUP), Chrysanthi Katrini (CollectiveUP), Petra Lassenius (Metropolia University).

Translation: Dutch versions by Joos Van Cauwenberghe (RHIZO), Finnish version by Petra Lassenius (Metropolia University), and Spanish version by Juan Fraile (UFV), Daniel Orgaz-Rincón (UFV) & Paula Esteban-Manrique (UFV).

The project "Augmented Agile teamwork for hybrid learning at Schools” (2021-1-BE02-KA220-SCH-000027889) is co-funded by the Erasmus+ Programme of the European Union. The views expressed in the working papers, deliverables and reports are those of the project consortium partners. These views have not been adopted or approved by the Commission and should not be relied upon as a statement of the Commission’s or its services’ views. The European Commission does not guarantee the accuracy of the data included in the working papers and reports, nor does it accept responsibility for any use made thereof.

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Last updated 1 year ago

We suggest citing this report as follows: Van Cauwenberghe, J., Fraile, J., Orgaz-Rincón, D., Esteban-Manrique, P., Carrillo, L., Katrini, C., & Lassenius, P. (2023). Workshop: Designing Blended Learning Courses. Augmented Agile teamwork for hybrid learning at Schools (AgileXR).

This publication (in English, Finnish, Dutch and Spanish) and other publications and tools produced by the project can be downloaded free of charge from:

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit

https://agilexr.eu/
https://agilexr.eu/
http://creativecommons.org/licenses/by-sa/4.0/