Agile XR
  • Welcome
  • Key Project Learnings and Reflections
  • Project Result 1
  • 1 - Guide: Agile Teamwork in Web-Based Learning
    • Chapter 1 - Agile in Software
      • 1.1 Values in Agile Software Development
      • 1.2 Principles in Agile Software Development
      • 1.3 Agile Project Management and practices
      • 1.4 Agile Mindset
    • Chapter 2 - Agile in Education
      • 2.1 Agile Compass for Education
      • 2.2 eduScrum
      • 2.3 Agora schools
      • 2.4 Agile Learning Centers
    • Chapter 3 - Agile practices for project-based learning
      • 3.1 Sprint Planning and Execution
      • 3.2 Daily Stand-Up Meetings
      • 3.3 Collaborative Learning and Projects
        • 3.3.1 Project initiation
        • 3.3.2 Project planning
        • 3.3.3 Project execution
        • 3.3.4 Project performance/monitoring
        • 3.3.5 Project closing
        • 3.3.6 Agile rituals using Mural
    • Conclusions
    • Bonus: Interviews with Agile Experts
      • Interview with Yeremi Marín, ALC Facilitator at EduCambiando, Mexico
      • Interview with Ryan Shollenberger, Co-director ALC NYC
      • Interview with Willy Wijnands, Cofounder eduScrum
  • 2 - Video Tutorials: Agile Teaching Techniques
  • Project Result 2
    • 3 - Guide: Implementing VR/XR in Team-Based Education
      • Our Approach: Design-Research
      • State of VR for Education
      • How To Choose VR Hardware and Software
      • Testing and Benchmarking VR Platforms
      • Designing Virtual Environments for VR Learning
    • 4 - Manual: Spatial.io for VR-Enhanced Teamwork
      • Terminology in XR
  • Project Result 3
    • 5 - Workshop: Designing Blended Learning Courses
      • Session 1 - Redesign Project Framing
      • Session 2 - Understanding the Student Experience
      • Session 3 - Understanding the Teacher Experience
      • Session 4 - Blended Course Plan
    • 6 - Workshop: Enhancing Existing Lessons for Blended Learning
      • Session 1 - Quick Scan
      • Session 2 - Deep Scan
    • 7 - Lesson Plan Templates for Online and Hybrid Learning
      • LP1 - Intro to AI - Elementary School
      • LP2 - Planning Skills - Lower Secondary Level
      • LP3 - Intro Radioactivity - Higher Secondary Level
      • LP4 - Berlin Wall - Upper Secondary Level
      • LP 5-10 - Lifelab Project - Upper Secondary Level
  • Project Result 4
    • 8 - Guide: Mastering Effective Distance Learning
      • Module 1: Introduction
        • What is distance learning and is it expanding so fast?
        • Online learning
      • Module 2: Methods of implementing distance learning
        • Synchronous online learning
        • Asynchronous online learning
        • Blended learning and flipped learning/classroom
      • Module 3: Classroom management in online learning
        • Class management in distance learning and how to engage students in distance learning
      • Module 4: Promoting collaborative learning in distance learning
        • Collaborative learning in distance learning
        • Problem-based learning and project-based learning in distance learning
        • Cooperative learning in distance learning
      • Module 5: How to promote social interactions in distance learning
      • Module 6: Educational technology tools for distance learning
      • References
    • 9 - Reference Guide: EdTech Tools for Interactive Teaching
      • Module 1: Introduction
        • How to get more student engagement?
        • How can we make it more collaborative?
        • What can be done with less or no teacher support? (e.g. for flipped classrooms)
      • Module 2: EdPuzzle
      • Module 3: Socrative
      • Module 4: Trello
      • Module 5: Nearpod
      • Module 6: Google Drive, Microsoft OneDrive, etc. (Shared document tools)
    • 10 - Digital Tool: EdTech Decision-Maker
    • 11 - Report: Evaluating Agile and VR/XR Teaching Pilots
      • Introduction
        • The project "Augmented Agile teamwork for hybrid learning at Schools” (AgileXR)
        • Project Result 4: Pilot and Impact Evaluation and Lessons Learned
        • Brief Theoretical Framework
        • Pilot Teaching Experiences in the AgileXR Project
      • Aim of the report
      • Method
        • Participants
        • Materials
        • Data Analysis
        • Procedure
      • Results and discussion
        • Students' perspectives
        • Teachers’ perspectives
      • Educational implications
      • Conclusions
      • Bibliographical references
      • Appendix
        • Appendix 1. Pilot evaluation student questionnaire
        • Appendix 2. Pilot evaluation teacher questionnaire
        • Appendix 3. GDPR - Family authorisation for secondary school students
  • Translations
    • 12 - Multilingual Publication Translations
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  • Introduction
  • Imprint
  1. Project Result 3

6 - Workshop: Enhancing Existing Lessons for Blended Learning

Introduction

Welcome to our workshop guide focused on enhancing existing lessons for distance learning. Recognizing that educators often face time and financial constraints, this guide provides a structured approach to modify existing teaching materials for effective and engaging online instruction.

While starting from scratch can be ideal, it's not always feasible. Therefore, we aim to offer a practical and streamlined method to adapt your existing lessons for distance learning. This workshop is designed as a realistic and actionable tool, not a miracle solution. It aims to help teachers pivot and experiment with distance learning pedagogies and digital tools in a structured yet experimental manner. Through this process, students and teachers evolve as learners, striving to achieve digital proficiency and collaboratively grow in hybrid or distance learning experiences.

Our approach in this workshop involves a two-step process:

  1. Quick Scan: Collaboration x Engagement Matrix

In this initial stage, teachers will evaluate their current lesson activities, mapping them based on perceived levels of student engagement and collaboration. This reflective exercise is coupled with a practical overlay, guiding teachers to explore specific web-based educational technology applications. These tools are selected to enhance collaboration and engagement in distance learning settings, offering immediate improvements with moderate impact.

  1. Deep Scan: SAMR Model

This stage involves a more in-depth analysis using the SAMR Model (Substitution, Augmentation, Modification, and Redefinition) for teachers with interest and additional time. This model enables teachers to assess, reflect, and brainstorm both incremental and radical shifts in how technology can transform their lesson delivery. It's a pathway that encourages a thoughtful redesign of current lessons, setting the foundation for our comprehensive workshop on blended learning redesign.

Both workshops in this toolkit are complementary and have been field-tested. They were developed in response to real-world feedback from teachers who often encounter significant barriers when transitioning to blended or hybrid teaching models. Many educators feel the pressure to perfect their lessons on the first attempt, which can be overwhelming and unrealistic.

This workshop facilitates a different approach, allowing experimentation within a clear framework. It helps teachers balance the quest for perfection with the practicalities of teaching, providing structured yet adaptable steps for redesigning existing lesson materials. This process is supported by a clear rationale, helping teachers communicate their intentions and reasoning behind each redesign choice.

We hope these exercises, both quick and insightful, will empower many educators to embark on or further their journey in blended or distance learning, or any other instructional mode. This guide is not just about adapting to new technologies or methodologies; it's about embracing a journey of continuous improvement and adaptation in the ever-evolving landscape of education.

Imprint

Editors/Partners: RHIZO School (BE), Fundación Universidad Francisco de Vitoria (SP), CollectiveUP (BE), Metropolia University of Applied Sciences (FI).

Authors: Joos Van Cauwenberghe (RHIZO), Juan Fraile (UFV), Daniel Orgaz-Rincón (UFV), Paula Esteban-Manrique (UFV), Liliana Carrillo (CollectiveUP), Chrysanthi Katrini (CollectiveUP), Petra Lassenius (Metropolia University).

Translation: Dutch version by Joos Van Cauwenberghe (RHIZO), Finnish version by Petra Lassenius (Metropolia University), and Spanish version by Juan Fraile (UFV), Daniel Orgaz-Rincón (UFV) & Paula Esteban-Manrique (UFV).

PreviousSession 4 - Blended Course PlanNextSession 1 - Quick Scan

Last updated 1 year ago

We suggest citing this report as follows: Van Cauwenberghe, J., Fraile, J., Orgaz-Rincón, D., Esteban-Manrique, P., Carrillo, L., Katrini, C., & Lassenius, P. (2023). Workshop: Enhancing Existing Lessons for Blended Learning. Augmented Agile teamwork for hybrid learning at Schools (AgileXR).

This publication (in English, Finnish, Dutch and Spanish) and other publications and tools produced by the project can be downloaded free of charge from:

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit

https://agilexr.eu/
https://agilexr.eu/
http://creativecommons.org/licenses/by-sa/4.0/